📄️ Introduction
We provide multiple high-end commercial versions and flexibly customizable technical services to meet game project requirements in various application scen.
📄️ Differential Hybrid Execution
HybridCLR pioneered the implementation of Differential Hybrid Execution (DHE) technology.
📄️ Full Generic Sharing
Although supplemental metadata completely solves the AOT generic problem.
📄️ Metadata Optimization
HybridCLR doesn't consume additional memory during code execution, but loading assembly metadata occupies a large amount of memory.
📄️ Hotfix Dynamic Hot Repair
Some updates are just a few lines of bug fixes, and some developers might want to dynamically fix them while the game is running.
📄️ Assembly::Load Loading Optimization
The commercial version optimizes Assembly::Load loading time from several aspects, ultimately reducing Assembly::Load time to 20% of the original.
📄️ Crash Logs with Interpreter Stack Information
Community version crashes do not include interpreter stack information, making it difficult for online projects to locate errors.
📄️ Standard Interpretation Optimization
Standard interpretation optimization uses multiple techniques to significantly improve the performance of interpreted execution.
📄️ Offline Instruction Optimization
Offline Instruction Optimization (OIO) converts original IL instructions into custom register instructions offline.
📄️ Code Hardening
The community version directly loads original dlls, forcing developers to carry and download original dlls.
📄️ Advanced Code Hardening
Advanced code hardening uses custom assembly structures and custom instructions to greatly improve App security.
📄️ Access Control Policy
For some platform-type applications, they may load and execute third-party developed code.
📄️ Commercial Edition Partner Cases
We have established advanced partnerships with many companies in the industry and have successfully solved their problems.
🗃️ Professional Edition
5 items
🗃️ Ultimate Edition
14 items
🗃️ Hotreload Edition
7 items