执行性能测试用例代码
本页是执行性能测试报告所使用的完整测试用例代码。
商业化版本 vs xlua
- HybridCLR
- xlua
public class AOTForCallFunctions
{
public void Empty()
{
}
public int ReturnInt()
{
return 0;
}
public Vector3 ReturnVector3()
{
return default;
}
public void Func1(int a, int b, int c, int d, int e)
{
}
public void Func2(Vector3 a, Vector3 b, Vector3 c, Vector3 d)
{
}
}
public class BenchmarkTestCases
{
public const int kTestCount = 10000;
/// <summary>
/// 测试简单数值计算
/// </summary>
/// <param name="n"></param>
/// <returns></returns>
[Benchmark]
[Params(kTestCount * 100)]
public int BinOpAdd(int n)
{
int a = 1;
int b = n;
int c = 2;
int d = n;
for (int i = 0; i < n; i++)
{
a = b + c;
b = c + d;
c = d + a;
d = a + b;
a = b + c;
b = c + d;
c = d + a;
d = a + b;
a = b + c;
b = c + d;
c = d + a;
d = a + b;
a = b + c;
b = c + d;
c = d + a;
d = a + b;
a = b + c;
b = c + d;
c = d + a;
d = a + b;
}
return a + b + c + d;
}
/// <summary>
/// 测试复杂数值计算
/// </summary>
/// <param name="cnt"></param>
[Benchmark]
[Params(kTestCount * 100)]
public void BinOpComplex(int cnt)
{
int total = 0;
for (int i = 0; i < cnt; i++)
{
total = total + i - (i - 2) * (i + 3);
total = total + i - (i - 2) * (i + 3);
total = total + i - (i - 2) * (i + 3);
total = total + i - (i - 2) * (i + 3);
total = total + i - (i - 2) * (i + 3);
total = total + i - (i - 2) * (i + 3);
total = total + i - (i - 2) * (i + 3);
total = total + i - (i - 2) * (i + 3);
total = total + i - (i - 2) * (i + 3);
total = total + i - (i - 2) * (i + 3);
}
}
/// <summary>
/// 测试数组操作
/// </summary>
/// <param name="cnt"></param>
[Benchmark]
[Params(kTestCount * 100)]
public int ArrayOp(int cnt)
{
var arr = new int[100];
int k = cnt % 100 + 1;
for (int i = 0; i < cnt; i++)
{
arr[k] = arr[k] + i;
arr[k] = arr[k] + i;
arr[k] = arr[k] + i;
arr[k] = arr[k] + i;
arr[k] = arr[k] + i;
arr[k] = arr[k] + i;
arr[k] = arr[k] + i;
arr[k] = arr[k] + i;
arr[k] = arr[k] + i;
arr[k] = arr[k] + i;
}
return arr[0];
}
/// <summary>
/// 测试Vector3操作
/// </summary>
/// <param name="cnt"></param>
/// <returns></returns>
[Benchmark]
[Params(kTestCount * 10)]
public int VectorOp1(int cnt)
{
float m = 0f;
var v = Vector3.one;
for (var i = 0; i < cnt; i++)
{
m = v.sqrMagnitude;
m = v.sqrMagnitude;
m = v.sqrMagnitude;
m = v.sqrMagnitude;
m = v.sqrMagnitude;
m = v.sqrMagnitude;
m = v.sqrMagnitude;
m = v.sqrMagnitude;
m = v.sqrMagnitude;
m = v.sqrMagnitude;
}
return (int)m;
}
[Benchmark]
[Params(kTestCount * 10)]
public int VectorOp2(int cnt)
{
Vector3 c = default;
var a = new Vector3(1, 2, 3);
var b = new Vector3(4, 5, 6);
for (var i = 0; i < cnt; i++)
{
c = c + a;
c = c + b;
c = c + a;
c = c + b;
c = c + a;
c = c + b;
c = c + a;
c = c + b;
c = c + a;
c = c + b;
}
return (int)c.x;
}
/// <summary>
/// 测试Quaternion操作
/// </summary>
/// <param name="cnt"></param>
/// <returns></returns>
[Benchmark]
[Params(kTestCount * 10)]
public int QuaternionOp(int cnt)
{
for (var i = 0; i < cnt; i++)
{
var q1 = Quaternion.Euler(i, i, i);
var q2 = Quaternion.Slerp(Quaternion.identity, q1, 0.5f);
var q3 = q2.normalized;
var q4 = Quaternion.Lerp(q3, q2, 0.5f);
}
return 0;
}
/// <summary>
/// 测试调用AOT静态成员函数
/// </summary>
/// <param name="cnt"></param>
/// <returns></returns>
[Benchmark]
[Params(kTestCount * 10)]
public int CallAOTStaticMethod(int cnt)
{
float t = 0f;
for (var i = 0; i < cnt; i++)
{
t = Time.deltaTime;
t = Time.deltaTime;
t = Time.deltaTime;
t = Time.deltaTime;
t = Time.deltaTime;
t = Time.deltaTime;
t = Time.deltaTime;
t = Time.deltaTime;
t = Time.deltaTime;
t = Time.deltaTime;
}
return (int)t;
}
/// <summary>
/// 测试调用AOT实例成员函数传int类型参数
/// </summary>
/// <param name="cnt"></param>
/// <returns></returns>
[Benchmark]
[Params(kTestCount * 10)]
public int CallAOTInstanceMethodParamInt(int cnt)
{
var o = new AOTForCallFunctions();
int x = 0;
for (var i = 0; i < cnt; i++)
{
o.Func1(1, 2, 3, 4, 5);
o.Func1(1, 2, 3, 4, 5);
o.Func1(1, 2, 3, 4, 5);
o.Func1(1, 2, 3, 4, 5);
o.Func1(1, 2, 3, 4, 5);
o.Func1(1, 2, 3, 4, 5);
o.Func1(1, 2, 3, 4, 5);
o.Func1(1, 2, 3, 4, 5);
o.Func1(1, 2, 3, 4, 5);
o.Func1(1, 2, 3, 4, 5);
}
return x + 1;
}
/// <summary>
/// 测试调用AOT实例成员函数传Vector3类型参数
/// </summary>
/// <param name="cnt"></param>
/// <returns></returns>
[Benchmark]
[Params(kTestCount * 10)]
public int CallAOTInstanceMethodParamVector3(int cnt)
{
var o = new AOTForCallFunctions();
Vector3 a = Vector3.one;
Vector3 b = Vector3.one;
for (var i = 0; i < cnt; i++)
{
o.Func2(a, b, a, b);
o.Func2(a, b, a, b);
o.Func2(a, b, a, b);
o.Func2(a, b, a, b);
o.Func2(a, b, a, b);
o.Func2(a, b, a, b);
o.Func2(a, b, a, b);
o.Func2(a, b, a, b);
o.Func2(a, b, a, b);
o.Func2(a, b, a, b);
}
return 0;
}
/// <summary>
/// 测试调用AOT实例成员函数,返回值为int
/// </summary>
/// <param name="cnt"></param>
/// <returns></returns>
[Benchmark]
[Params(kTestCount * 10)]
public int CallAOTInstanceMethodReturn1(int cnt)
{
var o = new AOTForCallFunctions();
int x = 0;
for (var i = 0; i < cnt; i++)
{
x = o.ReturnInt();
x = o.ReturnInt();
x = o.ReturnInt();
x = o.ReturnInt();
x = o.ReturnInt();
x = o.ReturnInt();
x = o.ReturnInt();
x = o.ReturnInt();
x = o.ReturnInt();
x = o.ReturnInt();
}
return x + 1;
}
/// <summary>
/// 测试调用AOT实例成员函数,返回值为Vector3
/// </summary>
/// <param name="cnt"></param>
/// <returns></returns>
[Benchmark]
[Params(kTestCount * 10)]
public int CallAOTInstanceMethodReturnVector3(int cnt)
{
var o = new AOTForCallFunctions();
Vector3 x = default;
for (var i = 0; i < cnt; i++)
{
x = o.ReturnVector3();
x = o.ReturnVector3();
x = o.ReturnVector3();
x = o.ReturnVector3();
x = o.ReturnVector3();
x = o.ReturnVector3();
x = o.ReturnVector3();
x = o.ReturnVector3();
x = o.ReturnVector3();
x = o.ReturnVector3();
}
return (int)x.x;
}
/// <summary>
/// 测试GameObject创建和销毁操作
/// </summary>
/// <param name="cnt"></param>
[Benchmark]
[Params(kTestCount)]
public void GameObjectCreateAndDestroy(int cnt)
{
for (var i = 0; i < cnt; i++)
{
var go = new GameObject("t");
Object.Destroy(go);
}
}
/// <summary>
/// 测试 Transform操作
/// </summary>
/// <param name="cnt"></param>
[Benchmark]
[Params(kTestCount * 10)]
public void SetTransformPosition(int cnt)
{
var go = new GameObject();
Vector3 v = Vector3.one;
for (var i = 0; i < cnt; i++)
{
go.transform.position = v;
go.transform.position = v;
go.transform.position = v;
go.transform.position = v;
go.transform.position = v;
go.transform.position = v;
go.transform.position = v;
go.transform.position = v;
go.transform.position = v;
go.transform.position = v;
}
Object.Destroy(go);
}
}
function BinOpAdd(cnt)
local a = 1;
local b = cnt;
local c = cnt;
local d = cnt;
for i = 1, cnt do
a = b + c;
b = c + d;
c = d + a;
d = a + b;
a = b + c;
b = c + d;
c = d + a;
d = a + b;
a = b + c;
b = c + d;
c = d + a;
d = a + b;
a = b + c;
b = c + d;
c = d + a;
d = a + b;
a = b + c;
b = c + d;
c = d + a;
d = a + b;
end
return a + b + c + d
end
function BinOpComplex(cnt)
local total = 0;
for i = 1, cnt do
total = total + i - (i - 2) * (i + 3);
total = total + i - (i - 2) * (i + 3);
total = total + i - (i - 2) * (i + 3);
total = total + i - (i - 2) * (i + 3);
total = total + i - (i - 2) * (i + 3);
total = total + i - (i - 2) * (i + 3);
total = total + i - (i - 2) * (i + 3);
total = total + i - (i - 2) * (i + 3);
total = total + i - (i - 2) * (i + 3);
total = total + i - (i - 2) * (i + 3);
end
return total
end
function ArrayOp(cnt)
local arr = {}
for i = 0, 100 do
arr[i] = 0
end
local k = cnt % 100 + 1;
for i = 1, cnt do
arr[k] = arr[k] + i;
arr[k] = arr[k] + i;
arr[k] = arr[k] + i;
arr[k] = arr[k] + i;
arr[k] = arr[k] + i;
arr[k] = arr[k] + i;
arr[k] = arr[k] + i;
arr[k] = arr[k] + i;
arr[k] = arr[k] + i;
arr[k] = arr[k] + i;
end
return arr[0]
end
function VectorOp1(cnt)
local m = 0
local v = CS.UnityEngine.Vector3.one;
for i = 1, cnt do
m = v.sqrMagnitude;
m = v.sqrMagnitude;
m = v.sqrMagnitude;
m = v.sqrMagnitude;
m = v.sqrMagnitude;
m = v.sqrMagnitude;
m = v.sqrMagnitude;
m = v.sqrMagnitude;
m = v.sqrMagnitude;
m = v.sqrMagnitude;
end
return m;
end
function VectorOp2(cnt)
local c = CS.UnityEngine.Vector3.one;
local a = CS.UnityEngine.Vector3(1, 2, 3);
local b = CS.UnityEngine.Vector3(4, 5, 6);
for i = 1, cnt do
c = c + a;
c = c + b;
c = c + a;
c = c + b;
c = c + a;
c = c + b;
c = c + a;
c = c + b;
c = c + a;
c = c + b;
end
return c.x
end
local Quaternion = CS.UnityEngine.Quaternion
function QuaternionOp(cnt)
for i = 1, cnt do
local q1 = Quaternion.Euler(i, i, i);
local q2 = Quaternion.Slerp(Quaternion.identity, q1, 0.5);
local q3 = q2.normalized;
local q4 = Quaternion.Lerp(q3, q2, 0.5);
end
return 0;
end
function CallAOTStaticMethod(cnt)
local Time = CS.UnityEngine.Time
local t
for i = 1, cnt do
t = Time.deltaTime
end
return t
end
function CallAOTInstanceMethodParamInt(cnt)
local o = CS.AOTTypes.AOTForCallFunctions();
for i = 1, cnt do
o:Func1(1, 2, 3, 4, 5);
o:Func1(1, 2, 3, 4, 5);
o:Func1(1, 2, 3, 4, 5);
o:Func1(1, 2, 3, 4, 5);
o:Func1(1, 2, 3, 4, 5);
o:Func1(1, 2, 3, 4, 5);
o:Func1(1, 2, 3, 4, 5);
o:Func1(1, 2, 3, 4, 5);
o:Func1(1, 2, 3, 4, 5);
o:Func1(1, 2, 3, 4, 5);
end
end
function CallAOTInstanceMethodParamVector3(cnt)
local o = CS.AOTTypes.AOTForCallFunctions();
local a = CS.UnityEngine.Vector3.one;
local b = CS.UnityEngine.Vector3.one;
for i = 1, cnt do
o:Func2(a, b, a, b)
o:Func2(a, b, a, b)
o:Func2(a, b, a, b)
o:Func2(a, b, a, b)
o:Func2(a, b, a, b)
o:Func2(a, b, a, b)
o:Func2(a, b, a, b)
o:Func2(a, b, a, b)
o:Func2(a, b, a, b)
o:Func2(a, b, a, b)
end
end
function CallAOTInstanceMethodReturn1(cnt)
local o = CS.AOTTypes.AOTForCallFunctions();
local x = 0;
for i = 1, cnt do
x = o:ReturnInt();
x = o:ReturnInt();
x = o:ReturnInt();
x = o:ReturnInt();
x = o:ReturnInt();
x = o:ReturnInt();
x = o:ReturnInt();
x = o:ReturnInt();
x = o:ReturnInt();
x = o:ReturnInt();
end
return x + 1;
end
function CallAOTInstanceMethodReturnVector3(cnt)
local o = CS.AOTTypes.AOTForCallFunctions();
local x
for i = 1, cnt do
x = o:ReturnVector3();
x = o:ReturnVector3();
x = o:ReturnVector3();
x = o:ReturnVector3();
x = o:ReturnVector3();
x = o:ReturnVector3();
x = o:ReturnVector3();
x = o:ReturnVector3();
x = o:ReturnVector3();
x = o:ReturnVector3();
end
return x;
end
function GameObjectCreateAndDestroy(cnt)
for i = 1, cnt do
local go = CS.UnityEngine.GameObject("t")
CS.UnityEngine.Object.Destroy(go)
end
end
function SetTransformPosition(cnt)
local go = CS.UnityEngine.GameObject("t")
local v = CS.UnityEngine.Vector3.one;
for i = 1, cnt do
go.transform.position = v;
go.transform.position = v;
go.transform.position = v;
go.transform.position = v;
go.transform.position = v;
go.transform.position = v;
go.transform.position = v;
go.transform.position = v;
go.transform.position = v;
go.transform.position = v;
end
CS.UnityEngine.Object.Destroy(go)
end
AOT vs 社区版 vs 商业化版本 vs Mono
public class LongArithmetics
{
[Benchmark]
[Params(1000000)]
public long add_1(long n)
{
long a = 1;
long b = n;
long c = 2;
long d = n;
for(long i = 0; i < n; i++)
{
a = b + c;
b = c + d;
c = d + a;
d = a + b;
a = b + c;
b = c + d;
c = d + a;
d = a + b;
a = b + c;
b = c + d;
c = d + a;
d = a + b;
a = b + c;
b = c + d;
c = d + a;
d = a + b;
a = b + c;
b = c + d;
c = d + a;
d = a + b;
}
return a + b + c + d;
}
[Benchmark]
[Params(1000000)]
public long add_2(long n)
{
long a = 1;
long b = n;
long c = 2;
long d = n;
long e = 3;
for (long i = 0; i < n; i++)
{
a = b + c + d + e;
b = c + d + e + a;
c = d + e + a + b;
d = e + a + b + c;
e = a + b + c + d;
a = b + c + d + e;
b = c + d + e + a;
c = d + e + a + b;
d = e + a + b + c;
e = a + b + c + d;
a = b + c + d + e;
b = c + d + e + a;
c = d + e + a + b;
d = e + a + b + c;
e = a + b + c + d;
a = b + c + d + e;
b = c + d + e + a;
c = d + e + a + b;
d = e + a + b + c;
e = a + b + c + d;
}
return a + b + c + d;
}
[Benchmark]
[Params(1000000)]
public long mul_1(long n)
{
long a = 1;
long b = n;
long c = 2;
long d = n;
for (long i = 0; i < n; i++)
{
a = b * c;
b = c * d;
c = d * a;
d = a * b;
a = b * c;
b = c * d;
c = d * a;
d = a * b;
a = b * c;
b = c * d;
c = d * a;
d = a * b;
a = b * c;
b = c * d;
c = d * a;
d = a * b;
a = b * c;
b = c * d;
c = d * a;
d = a * b;
}
return a + b + c + d;
}
[Benchmark]
[Params(1000000)]
public long mul_2(long n)
{
long a = 1;
long b = n;
long c = 2;
long d = n;
long e = 3;
for (long i = 0; i < n; i++)
{
a = b * c * d * e;
b = c * d * e * a;
c = d * e * a * b;
d = e * a * b * c;
e = a * b * c * d;
a = b * c * d * e;
b = c * d * e * a;
c = d * e * a * b;
d = e * a * b * c;
e = a * b * c * d;
a = b * c * d * e;
b = c * d * e * a;
c = d * e * a * b;
d = e * a * b * c;
e = a * b * c * d;
a = b * c * d * e;
b = c * d * e * a;
c = d * e * a * b;
d = e * a * b * c;
e = a * b * c * d;
}
return a + b + c + d;
}
[Benchmark]
[Params(1000000)]
public long div_1(long n)
{
long a = 1;
long b = n;
long c = 2;
long d = n;
for (long i = 0; i < n; i++)
{
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
a = a / n + 1;
}
return a + b + c + d;
}
public class IntArithmetics
{
[Benchmark]
[Params(1000000)]
public int add_1(int n)
{
int a = 1;
int b = n;
int c = 2;
int d = n;
for(int i = 0; i < n; i++)
{
a = b + c;
b = c + d;
c = d + a;
d = a + b;
a = b + c;
b = c + d;
c = d + a;
d = a + b;
a = b + c;
b = c + d;
c = d + a;
d = a + b;
a = b + c;
b = c + d;
c = d + a;
d = a + b;
a = b + c;
b = c + d;
c = d + a;
d = a + b;
}
return a + b + c + d;
}
[Benchmark]
[Params(1000000)]
public int add_2(int n)
{
int a = 1;
int b = n;
int c = 2;
int d = n;
int e = 3;
for (int i = 0; i < n; i++)
{
a = b + c + d + e;
b = c + d + e + a;
c = d + e + a + b;
d = e + a + b + c;
e = a + b + c + d;
a = b + c + d + e;
b = c + d + e + a;
c = d + e + a + b;
d = e + a + b + c;
e = a + b + c + d;
a = b + c + d + e;
b = c + d + e + a;
c = d + e + a + b;
d = e + a + b + c;
e = a + b + c + d;
a = b + c + d + e;
b = c + d + e + a;
c = d + e + a + b;
d = e + a + b + c;
e = a + b + c + d;
}
return a + b + c + d;
}
[Benchmark]
[Params(1000000)]
public int mul_1(int n)
{
int a = 1;
int b = n;
int c = 2;
int d = n;
for (int i = 0; i < n; i++)
{
a = b * c;
b = c * d;
c = d * a;
d = a * b;
a = b * c;
b = c * d;
c = d * a;
d = a * b;
a = b * c;
b = c * d;
c = d * a;
d = a * b;
a = b * c;
b = c * d;
c = d * a;
d = a * b;
a = b * c;
b = c * d;
c = d * a;
d = a * b;
}
return a + b + c + d;
}
[Benchmark]
[Params(1000000)]
public int mul_2(int n)
{
int a = 1;
int b = n;
int c = 2;
int d = n;
int e = 3;
for (int i = 0; i < n; i++)
{
a = b * c * d * e;
b = c * d * e * a;
c = d * e * a * b;
d = e * a * b * c;
e = a * b * c * d;
a = b * c * d * e;
b = c * d * e * a;
c = d * e * a * b;
d = e * a * b * c;
e = a * b * c * d;
a = b * c * d * e;
b = c * d * e * a;
c = d * e * a * b;
d = e * a * b * c;
e = a * b * c * d;
a = b * c * d * e;
b = c * d * e * a;
c = d * e * a * b;
d = e * a * b * c;
e = a * b * c * d;
}
return a + b + c + d;
}
[Benchmark]
[Params(1000000)]
public int div_1(int n)
{
int a = 1;
int b = n;
int c = 2;
int d = n;
for (int i = 0; i < n; i++)
{
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
a = a / n + 1;
}
return a + b + c + d;
}
}
public class FloatArithmetics
{
[Benchmark]
[Params(1000000)]
public float add_1(int n)
{
float a = 1;
float b = n;
float c = 2;
float d = n;
for(int i = 0; i < n; i++)
{
a = b + c;
b = c + d;
c = d + a;
d = a + b;
a = b + c;
b = c + d;
c = d + a;
d = a + b;
a = b + c;
b = c + d;
c = d + a;
d = a + b;
a = b + c;
b = c + d;
c = d + a;
d = a + b;
a = b + c;
b = c + d;
c = d + a;
d = a + b;
}
return a + b + c + d;
}
[Benchmark]
[Params(1000000)]
public float add_2(int n)
{
float a = 1;
float b = n;
float c = 2;
float d = n;
float e = 3;
for (int i = 0; i < n; i++)
{
a = b + c + d + e;
b = c + d + e + a;
c = d + e + a + b;
d = e + a + b + c;
e = a + b + c + d;
a = b + c + d + e;
b = c + d + e + a;
c = d + e + a + b;
d = e + a + b + c;
e = a + b + c + d;
a = b + c + d + e;
b = c + d + e + a;
c = d + e + a + b;
d = e + a + b + c;
e = a + b + c + d;
a = b + c + d + e;
b = c + d + e + a;
c = d + e + a + b;
d = e + a + b + c;
e = a + b + c + d;
}
return a + b + c + d;
}
[Benchmark]
[Params(1000000)]
public float mul_1(int n)
{
float a = 1;
float b = n;
float c = 2;
float d = n;
for (int i = 0; i < n; i++)
{
a = b * c;
b = c * d;
c = d * a;
d = a * b;
a = b * c;
b = c * d;
c = d * a;
d = a * b;
a = b * c;
b = c * d;
c = d * a;
d = a * b;
a = b * c;
b = c * d;
c = d * a;
d = a * b;
a = b * c;
b = c * d;
c = d * a;
d = a * b;
}
return a + b + c + d;
}
[Benchmark]
[Params(1000000)]
public float mul_2(int n)
{
float a = 1;
float b = n;
float c = 2;
float d = n;
float e = 3;
for (int i = 0; i < n; i++)
{
a = b * c * d * e;
b = c * d * e * a;
c = d * e * a * b;
d = e * a * b * c;
e = a * b * c * d;
a = b * c * d * e;
b = c * d * e * a;
c = d * e * a * b;
d = e * a * b * c;
e = a * b * c * d;
a = b * c * d * e;
b = c * d * e * a;
c = d * e * a * b;
d = e * a * b * c;
e = a * b * c * d;
a = b * c * d * e;
b = c * d * e * a;
c = d * e * a * b;
d = e * a * b * c;
e = a * b * c * d;
}
return a + b + c + d;
}
[Benchmark]
[Params(1000000)]
public float div_1(int n)
{
float a = 1;
float b = n;
float c = 2;
float d = n;
for (int i = 0; i < n; i++)
{
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
a = a / n + 1;
}
return a + b + c + d;
}
}
public class DoubleArithmetics
{
[Benchmark]
[Params(1000000)]
public double add_1(int n)
{
double a = 1;
double b = n;
double c = 2;
double d = n;
for (int i = 0; i < n; i++)
{
a = b + c;
b = c + d;
c = d + a;
d = a + b;
a = b + c;
b = c + d;
c = d + a;
d = a + b;
a = b + c;
b = c + d;
c = d + a;
d = a + b;
a = b + c;
b = c + d;
c = d + a;
d = a + b;
a = b + c;
b = c + d;
c = d + a;
d = a + b;
}
return a + b + c + d;
}
[Benchmark]
[Params(1000000)]
public double add_2(int n)
{
double a = 1;
double b = n;
double c = 2;
double d = n;
double e = 3;
for (int i = 0; i < n; i++)
{
a = b + c + d + e;
b = c + d + e + a;
c = d + e + a + b;
d = e + a + b + c;
e = a + b + c + d;
a = b + c + d + e;
b = c + d + e + a;
c = d + e + a + b;
d = e + a + b + c;
e = a + b + c + d;
a = b + c + d + e;
b = c + d + e + a;
c = d + e + a + b;
d = e + a + b + c;
e = a + b + c + d;
a = b + c + d + e;
b = c + d + e + a;
c = d + e + a + b;
d = e + a + b + c;
e = a + b + c + d;
}
return a + b + c + d;
}
[Benchmark]
[Params(1000000)]
public double mul_1(int n)
{
double a = 1;
double b = n;
double c = 2;
double d = n;
for (int i = 0; i < n; i++)
{
a = b * c;
b = c * d;
c = d * a;
d = a * b;
a = b * c;
b = c * d;
c = d * a;
d = a * b;
a = b * c;
b = c * d;
c = d * a;
d = a * b;
a = b * c;
b = c * d;
c = d * a;
d = a * b;
a = b * c;
b = c * d;
c = d * a;
d = a * b;
}
return a + b + c + d;
}
[Benchmark]
[Params(1000000)]
public double mul_2(int n)
{
double a = 1;
double b = n;
double c = 2;
double d = n;
double e = 3;
for (int i = 0; i < n; i++)
{
a = b * c * d * e;
b = c * d * e * a;
c = d * e * a * b;
d = e * a * b * c;
e = a * b * c * d;
a = b * c * d * e;
b = c * d * e * a;
c = d * e * a * b;
d = e * a * b * c;
e = a * b * c * d;
a = b * c * d * e;
b = c * d * e * a;
c = d * e * a * b;
d = e * a * b * c;
e = a * b * c * d;
a = b * c * d * e;
b = c * d * e * a;
c = d * e * a * b;
d = e * a * b * c;
e = a * b * c * d;
}
return a + b + c + d;
}
[Benchmark]
[Params(1000000)]
public double div_1(int n)
{
double a = 1;
double b = n;
double c = 2;
double d = n;
for (int i = 0; i < n; i++)
{
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
b = c / a;
c = d / a;
d = b / a;
a = a / n + 1;
}
return a + b + c + d;
}
}